Bruno Valero, Manoli Usó and Mario Molina have studied the Easter Eggs in the subject of Scientific Culture in High School Matilde Salvador.
They talk about new technologies and the Easter Egg. The theme of this work are the technological advances throughout history and how they have affected our society, especially young people who are between 16 and 18 years old. In this research, they focused on computers, mobiles and internet.
An easter egg is a hidden message or capacity contained in movies, CDs, DVDs, software, video games or search engines.
They have made a series of forms through which they have obtained information about the easter eggs you know people (most wanted) and from the answers, have made graphs and tables. And they have also made a form about the most played games and leisure time available and used to play according to age.
The most common age at which people play video games is 15 to 18 years, in the same way as it is the same when it comes to know a easter egg. They have also learned that the most popular games are sports, namely Fifa, like the known easter eggs are those belonging to video games or computer programs.
This work is interesting because it shows part of the computer world and a lot of people have participated in it with their forms.
Bruno Núñez, Nayara Martínez and Marta Marcos